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Cybertherapy - the provision of healthcare services using advanced technologies - can help improve the lives of many of us, both patients and health professionals, while tackling the challenges to healthcare systems. This book is divided in four main sections: Critical Reviews; Evaluation Studies; Original Research; and Clinical Observations
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monografia Rebiun18521684 https://catalogo.rebiun.org/rebiun/record/Rebiun18521684 m o d cr cn||||||||| 090730s2009 ne a ob 001 0 eng d 9781607504375 1607504375 9781607500179 1607500175 UPCT u243494 E7B eng pn E7B OCLCQ FVL OCLCE IOSPR EBLCP IDEBK MHW OCLCQ YDXCP OCLCQ OCLCO HVC OCLCQ CHVBK NLGGC DEBSZ OCLCQ NKT OCLCQ NT OCLCQ UNAV 610.724 Annual Review of Cybertherapy and Telemedicine. 2009 Advanced Technologies in the Behavioral, Social, and Neurosciences Recurso electrónico] edited by Brenda K. Wiederhold and Giuseppe Riva Amsterdam IOS Press 2009 Amsterdam Amsterdam IOS Press xii, 291 p. il xii, 291 p. EBSCO Academic eBook Collection Complete Studies in health technology and informatics 144 Annual review of cybertherapy and telemedicine 2009 Incluye referencias bibliográficas e índice Introduction B.K. Wiederhold and G. Riva -- Sect. I.) Critical Reviews -- Ch. 1.) Interreality: A New Paradigm for E-Health G. Riva -- Ch. 2.) Eating Disorders on the Web: Risks and Resources A. Mule and L. Sideli -- Ch. 3.) 'I' and 'Other' in Online Interactions: Intersubjectivity as a Social Bridge C. Galimberti and F. Cilento Ibarra -- Ch. 4.) Ontology for Cognitive Behavioral Therapy. Application to Obesity I. Zaragoza, M. Alcaniz, C. Botella, R. Banos and J. Guixeres -- Ch. 5.) Second Life, Bio-Sensors, and Exposure Therapy for Anxiety Disorders C. Lisetti, E. Pozzo, M. Lucas, F. Hernandez, W. Silverman, B. Kurtines and A. Pasztor -- Ch. 6.) Features for Culturally Appropriate Avatars for Behavior-Change Promotion in At-Risk Populations C. Lisetti -- Ch. 7.) Cyberspace Psychopathology T. Cantelmi and M. Talli -- Ch. 8.) Social Network and Addiction D. La Barbera, F. La Paglia and R. Valsavoia -- Ch. 9.) Designing Affective Video Games to Support the Social-Emotional Development of Teenagers with Autism Spectrum Disorders M. Khandaker -- Ch. 10.) Scientific Evidence for the Effectiveness of Virtual Reality for Pain Reduction in Adults with Acute or Chronic Pain S. Shahrbanian, X. Ma, N. Korner-Bitensky and M.J. Simmonds -- Ch. 11.) Affective Robot for Elderly Assistance L. Carelli, A. Gaggioli, G. Pioggia, F. De Rossi and G. Riva -- Ch. 12.) Stress Inoculation Training Supported by Physiology-Driven Adaptive Virtual Reality Stimulation S. Popovic, M. Horvat, D. Kukolja, B. Dropuljic and K. Cosic -- Sect. II.) Evaluation Studies -- Ch. 13.) NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System G. Riva, L. Carelli, A. Gaggioli, A. Gorini, C. Vigna, D. Algeri, C. Repetto, S. Raspelli, R. Corsi, G. Faletti and L. Vezzadini -- Ch. 14.) SNaP Framework: A VR Tool for Assessing Spatial Navigation M. Annett and W.F. Bischof -- Ch. 15.) Mobile Immersive Virtual Technologies for Professional Communities of Practice C. De Micheli and C. Galimberti -- Ch. 16.) Interpersonal Relationships, Coping Strategies and Problematic Internet Use in Adolescence: An Italian Study L. Milani, D. Osualdella and P. Di Blasio -- Ch. 17.) Walking in an Immersive Virtual Reality F. Menegoni, G. Albani, M. Bigoni, L. Priano, C. Trotti, M. Galli and A. Mauro -- Ch. 18.) Designing a Serious Game for Young Users: The Case of Happy Farm L. Gamberini, F. Marchetti, F. Martino and A. Spagnolli -- Ch. 19.) High Resolution 3D Models for the Teaching of American Sign Language A. Odor -- Ch. 20.) Addiction to Internet Replies O. Lee -- Ch. 21.) Tools, Perspectives and Avatars in Blended Reality Space K. Hoshi, U.-M. Pesola, E.L. Waterworth and J. Waterworth -- Ch. 22.) Facial Synthesys of 3D Avatars for Therapeutic Applications V. Orvalho, J. Miranda and A.A. Sousa -- Ch. 23.) Free Tool for Motor Rehabilitation: NeuroVR 1.5 with CamSpace D. Algeri, L. Carelli, A. Gaggioli and G. Riva -- Ch. 24.) Virtual Reality Interventions for Rehabilitation: Considerations for Developing Protocols P. Boechler, A. Krol, J. Raso and T. Blois -- Ch. 25.) Virtual Reality Rehabilitation of Spatial Abilities After Brain Damage S.T. Koenig, G.P. Crucian, J.C. Dalrymple-Alford and A. Dunser -- Ch. 26.) Cybertherapy Meets Facebook, Blogger, and Second Life: An Italian Experience I. Graffeo and D. La Barbera -- Ch. 27.) Self Presentation in Blogs and Social Networks E. Brivio and F. Cilento Ibarra -- Ch. 28.) Next Generation Stress Inoculation Training for Life Saving Skills Using Prosthetics M.D. Wiederhold, A.M. Salva, T. Sotomayor, C. Coiro and B.K. Wiederhold -- Ch. 29.) Comparative Analysis Between Experts and Novices Interacting with a Virtual Patient with PTSD P.G. Kenny, T.D. Parsons and A. Rizzo -- Ch. 30.) Receptiveness of Stress Management Techniques by Military Personnel M.C. Stetz, S. Bouchard, B.K. Wiederhold, G. Riva and R.A. Folen -- Ch. 31.) Use of Biofeedback in Clinical Virtual Reality: The Intrepid Project C. Repetto, A. Gorini, D. Algeri, C. Vigna, A. Gaggioli and G. Riva -- Ch. 32.) Transcranial Doppler: A Non-Invasive Tool for Monitoring Brain Activity in Virtual Reality Therapy B. Rey, V. Parkhutik, M. Alcaniz, J. Tembl and V. Naranjo -- Ch. 33.) Interactive Highly Realistic Virtual Reality as a Tool for Understanding the Genesis and Treatment of Psychotic Symptoms E. Zanyi, E. Selmanovie, M. Broome, S. Czanner, M. Birchwood, A. Chalmers and S. Singh -- Ch. 34.) Cross-Cultural Validation of VR Treatment System for Flying Phobia in the Mexican Population G. Cardenas, C. Botella, S. Quero, L. Moreyra, A. De La Rosa and S. Munoz -- Ch. 35.) Telepsychiatry and Cultural Barriers in Korea O. Lee -- Ch. 36.) Online Game Addiction among Chinese College Students Measurement and Attribution Y. Zhou and Z. Li -- Ch. 37.) Web-Based Tool for Cooperating Behaviors in Eating and Physical Activity Control S. Bonacina, Y.A. Privitera, S. Marsilio, E. Montin, F. Passarelli, M. Masseroli and F. Pinciroli -- Ch. 38.) Comparison of Different Survey Periods in Online Surveys of Persons with Eating Disorders and Their Relatives D. Wesemann and M. Grunwald -- Ch. 39.) Playmancer Project: A Serious Videogame as an Additional Therapy Tool for Eating and Impulse Control Disorders S. Jimenez-Murcia, F. Fernandez-Aranda, E. Kalapanidas, D. Konstantas, T. Ganchev, O. Kocsis, T. Lam, J.J. Santamaria, T. Raguin, C. Breiteneder, H. Kaufmann and C. Davarakis -- Sect. III.) Original Research -- Ch. 40.) Cybersickness and Anxiety During Simulated Motion: Implications for VRET S. Bruck and P. Watters -- Ch. 41.) Neural Responses to Elements of a Web-Based Smoking Cessation Program H.F. Chua, T. Polk, R. Welsh, I. Liberzon and V. Strecher -- Ch. 42.) Psychophysiological Arousal and Craving in Smokers, Deprived Smokers, Former Smokers, and Non-Smokers L.W. Jerome, P.J. Jordan, R. Rodericks and L. Fedenczuk -- Ch. 43.) Changes in EEG Behavior Through Feedback Presentation R. Ron-Angevin -- Ch. 44.) EEG, HRV and Psychological Correlates While Playing Bejeweled II: A Randomized Controlled Study C.V. Russoniello, K. O'Brien and J.M. Parks -- Ch. 45.) Mobile Serious Games for Collaborative Problem Solving J. Sanchez, C. Mendoza and A. Salinas -- Ch. 46.) Treadmill Interface for Virtual Reality vs. Overground Walking: A Comparison of Gait in Individuals with and Without Pain W. Powell, B. Stevens and M. Simmonds -- Ch. 47.) Behavior of Motor Disabilities and Appearance of Visual Hallucinations in Patients with Parkinson's Disease in a Virtual Environment G. Albani, G. Riva, D. Bulla, F. Menegoni, R. Pignatti, C. Trotti, E. Molinari and A. Mauro -- Ch. 48.) Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli O. Martin and J.-D. Gascuel -- Ch. 49.) Co-Definition of Self: Conversations in Virtual Reality M. Cantamesse -- Ch. 50.) Mixed Reality for PTSD/TBI Assessment C. Fidopiastis, C.E. Hughes and E. Smith -- Sect. IV.) Clinical Observations -- Ch. 51.) Cost Effectiveness of Virtual Reality Graded Exposure Therapy with Physiological Monitoring for the Treatment of Combat Related Post Traumatic Stress Disorder D.P. Wood, J. Murphy, R. McLay, R. Koffman, J. Spira, R.E. Obrecht, J. Pyne and B.K. Wiederhold -- Ch. 52.) Neuropsychological and Virtual Reality Assessment in Topographical Disorientation L. Carelli, M.L. Rusconi, F. Mattioli, C. Stampatori, F. Morganti and G. Riva -- Ch. 53.) Rehabilitation Protocol for Empowering Spatial Orientation in MCI. A Pilot Study E. Gadler, A. Grassi and G. Riva -- Ch. 54.) Semantic and Gender Priming in Frontotemporal Dementia C. Repetto, R. Manenti, S. Cappa, C. Miniussi and G. Riva -- Ch.) 55. Assessment of Inhibition Deficits with the Virtual Classroom in Children with Traumatic Brain Injury: A Pilot-Study P. Nolin, C. Martin and S. Bouchard Cybertherapy - the provision of healthcare services using advanced technologies - can help improve the lives of many of us, both patients and health professionals, while tackling the challenges to healthcare systems. This book is divided in four main sections: Critical Reviews; Evaluation Studies; Original Research; and Clinical Observations Forma de acceso: World Wide Web Riva, Giuseppe Gutiérrez de Terán, Ignacio Gutiérrez de Terán, Ignacio 1967-) Wiederhold, B. K.