Descripción del título

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games
Monografía
monografia Rebiun26013337 https://catalogo.rebiun.org/rebiun/record/Rebiun26013337 cr nn 008mamaa 200910s2020 xxu| o |||| 0|eng d 1-4842-6121-6 10.1007/978-1-4842-6121-7 doi UPVA 997100381903706 UAM 991007974022604211 UPM 991005856197704212 CBUC 991010401494606709 CBUC 991009630787306719 CBUC 991000727752806712 UCAR 991008158747004213 CBUC 991010401494606709 UR0509683 UMK bicssc COM012040 bisacsh UMK thema 794.815 23 Hagos, Ted. author. aut. http://id.loc.gov/vocabulary/relators/aut Beginning Android Games Development electronic resource] From Beginner to Pro by Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green 4th ed. 2020 Berkeley, CA Apress Imprint: Apress 2020 Berkeley, CA Berkeley, CA Apress Imprint: Apress 1 online resource (XVII, 364 p. 151 illus.) 1 online resource (XVII, 364 p. 151 illus.) Text txt rdacontent computer c rdamedia online resource cr rdacarrier Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy 8 Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: Where Do We Go From Here?.-. Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Computer gamesProgramming Mobile computing Java (Computer program language) Game Development Mobile Computing Java Zechner, Mario author. aut. http://id.loc.gov/vocabulary/relators/aut DiMarzio, J.F. author. aut. http://id.loc.gov/vocabulary/relators/aut Green, Robert author. aut. http://id.loc.gov/vocabulary/relators/aut 1-4842-6120-8