Descripción del título

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Monografía
monografia Rebiun32067042 https://catalogo.rebiun.org/rebiun/record/Rebiun32067042 m o d | cr cn||||||||| 110112s2012 flua sb 000 0 eng d 2010053535 9781568817231 hardback) 9781439869819 e-book) UPSA ELB155177 FINmELB FINmELB FINmELB 006.6 22 3D math primer for graphics and game development Fletcher Dunn, Ian Parberry Three-D math primer for graphics and game development 2nd ed Boca Raton CRC Press c2012 Boca Raton Boca Raton CRC Press 1 recurso en línea xxi, 805 p. ill. (some col.) 1 recurso en línea xxi, 805 p. Texto txt rdacontent computadora c rdamedia recurso en línea cr rdacarrier Autor/es: Dunn, Fletcher Autor/es: Parberry, Ian Acceso restringido con credenciales, usuarios UPSA "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher Libros electrónicos Documentos electrónicos eLibro. Inglés