Descripción del título
"Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"--
Monografía
monografia Rebiun05098947 https://catalogo.rebiun.org/rebiun/record/Rebiun05098947 100323s2010 inua s 001 0 eng 9780470543139 pbk.) 0470543132 pbk.) 9780470875834 e-book) UPVA 996882940303706 UPM 991005522588504212 UAM 991007688295204211 UCAR 991007813773204213 CBUC 991000732236206712 CBUC 991010892732506709 CBUC 991009628282806719 CaPaEBR. CaPaEBR. UMA.RE Mullen, Tony 1971-) Blender studio projects Recurso electrónico] digital movie-making Tony Mullen, Claudio Andaur 1st ed Indianapolis, Ind. Wiley Pub. c2010 Indianapolis, Ind. Indianapolis, Ind. Wiley Pub. xvii, 253 p. ill xvii, 253 p. E-Libro Includes index "Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"-- Provided by publisher Electronic reproduction. Palo Alto, Calif. ebrary 2010. Available via World Wide Web. Access may be limited to ebrary affiliated libraries Modo de acceso: World Wide Web E-Libro Blender (Computer file) Computer animation Motion pictures- Editing- Data processing Three-dimensional display systems Andaur, Claudio 1970-) E-Libro (Servicio en línea)