Descripción del título

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems)
Monografía
monografia Rebiun21553716 https://catalogo.rebiun.org/rebiun/record/Rebiun21553716 m o d cr mnu---uuaaa 121227s1996 au a o 000 0 eng 840302865 858941939 934996948 936318018 968481865 1016401077 9783709174869 electronic bk.) 3709174864 electronic bk.) 9783211828854 3211828850 10.1007/978-3-7091-7486-9 doi AU@ eng pn AU@ OCLCQ OCLCO I9W OCLCA UV0 GW5XE OCLCF GW5XE OCLCA OCLCQ EBLCP OCLCQ YDX COO OCLCQ UAB AU@ UML bicssc COM012000 bisacsh Boulic, R. Ronan) Computer Animation and Simulation '96 Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996 edited by Ronan Boulic, Gerard Hégron Vienna Springer Vienna 1996 Vienna Vienna Springer Vienna 1 online resource (x, 225 pages 152 illustrations in color.). 1 online resource (x, 225 pages 152 illustrations in color.). Text txt rdacontent computer c rdamedia online resource cr rdacarrier Eurographics 0946-2767 1. Adaptive Optimization Techniques -- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions -- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic -- Adaptive Refinement for Mass/Spring Simulations -- 2. Animation of Deformable Objects -- A Fire Model for 2-D Computer Animation -- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies -- 3. Human Motion Capture and Simulation -- A Real Time Anatomical Converter for Human Motion Capture -- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation -- Simulating Human Movements Using Optimal Control -- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation -- 4. Plant Development -- Interactive Modelling and Animation of Branching Botanical Structures -- An Efficient Estimation of Light in Simulation of Plant Development -- 5. Motion Control and Motion Management -- A Planning Algorithm for Dynamic Motions -- Plausible Motion Simulation for Computer Animation -- Motion Synthesis by Example -- Appendix: Colour Illustrations The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems) Computer science Computer simulation Computer graphics Computer vision Computer graphics Computer science Computer simulation Computer vision Electronic books Hégron, Gerard Print version 9783211828854 Eurographics (Series)