Descripción del título

This book presents state-of-the-art methods in computer graphics rendering. The 29 papers in this volume were selected after careful review by an international committee of experts. Included are a wide variety topics related to the generation of synthetic images: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, perception, shadow algorithms, visibility, texturing, and filtering
Monografía
monografia Rebiun21900459 https://catalogo.rebiun.org/rebiun/record/Rebiun21900459 m o d cr mnu---uuaaa 121227s2001 au a o 000 0 eng 840302625 934996192 936317704 968446266 9783709162422 electronic bk.) 3709162424 electronic bk.) 9783211837092 3211837094 10.1007/978-3-7091-6242-2 doi UPVA 996967956503706 AU@ eng pn AU@ OCLCQ I9W OCLCO GW5XE OCLCA OCLCF COO OCLCQ EBLCP OCLCQ YDX UAB OCLCQ UML bicssc COM012000 bisacsh Gortler, Steven J. Rendering Techniques 2001 Proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001 edited by Steven J. Gortler, Karol Myszkowski Vienna Springer Vienna 2001 Vienna Vienna Springer Vienna 1 online resource (viii, 348 pages 198 illustrations) 1 online resource (viii, 348 pages 198 illustrations) Text txt rdacontent computer c rdamedia online resource cr rdacarrier Eurographics 0946-2767 Thrifty Final Gather for Radiosity (Annette Scheel, Marc Stamminger, Hans-Peter Seidel) -- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing (Michael M. Stark, Richard F. Riesenfeld) -- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires (Min Chen, James Arvo) -- An Illumination Model for a Skin Layer Bounded by Rough Surfaces (Jos Stam) -- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure (Antonio Haro, Irfan Essa, Brian Guenter) -- Efficient Cloth Modeling and Rendering (Katja Daubert, Hendrik P.A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel) -- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing (Fredo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey) -- Artistic Composition for Image Creation (Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley) -- Shader Lamps: Animating Real Objects With Image-Based Illumination (Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay) -- Image-Based Reconstruction of Spatially Varying Materials (Hendrik P.A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel) -- Polyhedral Visual Hulls for Real-Time Rendering (Wojciech Matusik, Chris Buehler, Leonard McMillan) -- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering (Ingmar Peter, Wolfgang Strasser) -- Differential Point Rendering (Aravind Kalaiah, Amitabh Varshney) -- Interactive Sampling, Rendering for Complex and Procedural Geometry (Mark Stamminger, George Drettakis) -- Point-Based Impostors for Real-Time Visualization (Michael Wimmer, Peter Wonka, Francois Sillion) -- Opacity Shadow Maps (Tae-Yong Kim, Ulrich Neumann) -- Interactive Rendering of Trees with Shading and Shadows (Alexandre Meyer, Fabrice Neyret, Pierre Poulin) -- Combined Rendering of Polarization and Fluorescence Effects (Alexander Wilkie, Robert F. Tobler, Werner Purgathofer) -- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space (Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or) -- Real-Time Occlusion Culling with a Lazy Occlusion Grid (Heinrich Hey, Robert F. Tobler, Werner Purgathofer) -- Perceptually Driven Simplification for Interactive Rendering (David Luebke, Benjamin Hallen) -- Measuring the Perception of Visual Realism in Images (Paul Rademacher, Jed Lengyel, Ed Cutrell, Turner Whitted) -- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering (Reynald Dumont, Fabio Pellacini, James A. Ferwerda) -- Path Differentials and Applications (Frank Suykens, Yves Willems) -- Interleaved Sampling (Alexander Keller, Wolfgang Heidrich) -- Interactive Distributed Ray Tracing of Highly Complex Models (Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner) -- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps (Ziyad S. Hakura, John M. Snyder) -- Texture, Shape Synthesis on Surfaces (Lexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin) -- Real-Time High Dynamic Range Texture Mapping (Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul Debevec) -- Color Plates This book presents state-of-the-art methods in computer graphics rendering. The 29 papers in this volume were selected after careful review by an international committee of experts. Included are a wide variety topics related to the generation of synthetic images: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, perception, shadow algorithms, visibility, texturing, and filtering Computer science Computer simulation Computer graphics Computer vision Computer graphics Computer science Computer simulation Computer vision Electronic books Myszkowski, K. Karol) Print version 9783211837092 Eurographics