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cover The Aesthetics of Net Liter...
The Aesthetics of Net Literature Writing, Reading and Playing in Programmable Media
transcript Verlag 2015

During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin

Reviewed in: www.computerphilologie.tu-darmstadt.de, 5 (2007), Cristiane Heibach Ars Semiotica, 33 (2010), Ernest W.B. Hess-Lüttich/Peter Dängeli

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Título:
The Aesthetics of Net Literature Writing, Reading and Playing in Programmable Media / Peter Gendolla, Jörgen Schäfer
Edición:
1st ed
Editorial:
Bielefeld : transcript Verlag, 2015
Descripción física:
1 online resource (392 p.)
Tipo Audiovisual:
Computer Games
Digital Literature
Digital Media
Electronic Writing
Internet
Literary Studies
Literature
Media Art
Media Studies
Mención de serie:
Medienumbrüche ; 16
Nota general:
Description based upon print version of record
Bibliografía:
Includes bibliographical references
Contenido:
Frontmatter 1 Contents 5 Preface 9 Playing With Signs 17 Holopoetry, Biopoetry and Digital Literature 43 Human Practice 67 The Problem of Form 89 The Ludoliterary Circle 107 Gutenberg Galaxy Revis(it)ed 121 Humor - Technology - Gender 161 Six Problems in Search of a Solution 179 Playable Media and Textual Instruments 211 Narrative and the Split Condition of Digital Textuality 257 Event-Sequences, Plots and Narration in Computer Games 281 Principles and Processes of Generative Literature 309 Code, Cod, Ode 319 E-Learning and Literary Studies 333 i'm dying, honey 355 Another ABC 367 Contributors 385 Backmatter 389
Nota biográfica o histórica:
1\u Peter Gendolla (Prof. Dr. phil.) is Professor of Literature, Art, New Media and Technologies and Director of the Research Center 'Media Upheavals' at the University of Siegen
2\u Jörgen Schäfer (Dr. phil.) is a Postdoctoral Research Fellow at the Research Center 'Media Upheavals' at the University of Siegen
Lengua:
English
Copyright/Depósito Legal:
(OCoLC)1013949927
ISBN:
3-8394-0493-2
Materia:
Autores:
Enlace a formato físico adicional:
3-89942-493-X
Punto acceso adicional serie-Título:
Medienumbrüche ; Volume 16

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