Descripción del título

While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited
'Auf die von Noah Wardrip-Fruin gestellte Ausgangsfrage ›What do we need to read, to interpret, when we read digital literature?‹ bietet der Band eine Fülle von Material, das auch für jene, die bis dato die nicht ganz einfache Beschäftigung mit den ein gewisses Vorwissen und Erfahrung voraussetzenden Formen des Genres gescheut oder gemieden haben, nützlich/brauchbar/interessant erscheint.' Renate Giacomuzzi, www.literaturkritik.de, 10.07.2010 'Der Band [sei] allen wärmstens ans Herz gelegt, die sich für digitale Literatur im Besonderen und für digitale Kunst im Allgemeinen interessieren.' Florian Hartling, MEDIENwissenschaft, 3 (2010) Reviewed in: www.leonardo.info, 6 (2010), Jan Baetens www.electronicbookreview.com, 07.11.2011
Monografía
monografia Rebiun34439180 https://catalogo.rebiun.org/rebiun/record/Rebiun34439180 m|||||o||d|||||||| cr#-n--------- 220221s2015 gw o ||| 0 eng d 3-8394-1258-7 10.14361/9783839412589 doi CBUC 991013165410306708 DE-B1597 eng DE-B1597 rda eng gw DE SOC052000 bisacsh 1x 809.00285 DE-101 22/ger Beyond the Screen Transformations of Literary Structures, Interfaces and Genres Jörgen Schäfer, Peter Gendolla 1st ed Bielefeld transcript Verlag 2015 Bielefeld Bielefeld transcript Verlag 1 online resource (568 p.) 1 online resource (568 p.) Text txt computer c online resource cr Medienumbrüche 44 Description based upon print version of record Includes bibliographical references Frontmatter 1 Contents 5 Acknowledgments 9 Introduction 11 Reassembling the Literary 25 Epistemology of Disruptions 71 RFID: Human Agency and Meaning in Information- Intensive Environments 95 Memory and Motion 123 Event and Meaning 137 Why Digital Literature Has Always Been "Beyond the Screen" 153 From Concrete to Digital 179 The Gravity of the Leaf 199 Beyond the Complex Surface 227 Hyperlinking in 3D Interactive, Multimedia Performances 249 Framing Locative Consciousness 261 Walk This Way 299 Locative Narrative, Literature and Form 317 A Town as a Novel 331 The Global Poetic System 345 "No Preexistent World" 365 How to Construct the Genre of Digital Poetry 391 The Reader, the Player and the Executable Poetics 403 Beyond Play and Narration 427 Archivability of Electronic Literature in Context 443 On Reading 300 Works of Electronic Literature 465 Classification vs. Diversification 503 Dispersal and Renown 521 Digital Editions in the Net 543 Contributors 561 While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited 'Auf die von Noah Wardrip-Fruin gestellte Ausgangsfrage ›What do we need to read, to interpret, when we read digital literature?‹ bietet der Band eine Fülle von Material, das auch für jene, die bis dato die nicht ganz einfache Beschäftigung mit den ein gewisses Vorwissen und Erfahrung voraussetzenden Formen des Genres gescheut oder gemieden haben, nützlich/brauchbar/interessant erscheint.' Renate Giacomuzzi, www.literaturkritik.de, 10.07.2010 'Der Band [sei] allen wärmstens ans Herz gelegt, die sich für digitale Literatur im Besonderen und für digitale Kunst im Allgemeinen interessieren.' Florian Hartling, MEDIENwissenschaft, 3 (2010) Reviewed in: www.leonardo.info, 6 (2010), Jan Baetens www.electronicbookreview.com, 07.11.2011 1\u Jörgen Schäfer (Dr. phil.) is a Postdoctoral Research Fellow at the Research Center 'Media Upheavals' at the University of Siegen 2\u Peter Gendolla (Prof. Dr. phil.) is Professor of Literature, Art, New Media and Technologies and Director of the Research Center 'Media Upheavals' at the University of Siegen English Net Literature; Digital Literature; Literary Studies; Media Archives; Literature; Technology; Body; Media Aesthetics; Computer Games; Media Studies Body Computer Games Digital Literature Literary Studies Literature Media Aesthetics Media Archives Media Studies Technology 1\u Schäfer, Jörgen editor. edt 2\u Gendolla, Peter editor. edt 3-8376-1258-9 Medienumbrüche Volume 44